I have battler sprites that are 125% the normal size (80x80 instead of 64圆4), so I first (as a test) upsized the weapon animation spritesheets by 125%.įirst, go into rpg_sprites. Community Hub RPG Maker MV - Medieval Fantasy Weapons Pack This content requires the base application RPG Maker MV on Steam in order to run. However, if you have larger sprites, you can also upscale your animations by going into the javascript for the game and altering some values (height/width values, etc). I don't think there's a good stand-alone plug-in to do this. Also, if you have no idea how to edit a javascript file in notepad, it is way beyond my abilities to explain it to you accurately. But I had pretty much the exact problem you had, and did the googling, and that's how I found your post.īig warning: this might have unforseen consequences, so make copies of your files or put comments in the script files accordingly so you can go in and edit them. Thank you, Im trying to make a custom character sprite and it works great so far except that half of their legs on the bottom of the sprite sheet is gone. I've been messing around with RPGMaker MV for about 2-3 weeks. 1 weed inhaler 2:26pm Originally posted by rooge: Maybe this will help you RPG Maker MV Templates and Guideline - there are all templates for MV. Tilesets, characters, weapons, potions, sound fx and a lot of stuff you want. So let me begin by saying I have no idea what I'm doing. The spritesheet and 32x32 icon size were designed with RPG Maker MV in.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |